Interactive Physics

Physics Simulation Software for the Classroom

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Buying Interactive Physics

Upgrading Interactive Physics

Specifications of Interactive Physics Editions

Buying Interactive Physics

Are there multi-user licenses available?

Yes. Multi-user licenses are networkable. For example, if you purchase a 20-user license, you may install the software on 20 stand-alone computers. You may also install a multi-user license on a network file server.

For pricing on multi-user licenses, refer to the Interactive Physics price list.

In what languages is Interactive Physics available?

  • English
  • Dutch
  • French
  • German
  • Greek
  • Italian
  • Japanese
  • Korean
  • Portuguese (Brazilian)
  • Russian
  • Spanish

What are the IP development plans for Mac OSX?

The current PC version of IP is 2005. The current Mac version is 5.0, which runs under Mac Classic mode only. Classic mode exists only up until Mac version 10.4.

At the present time, if you wish to run IP on versions of the Mac later than 10.4, you will need to run the Windows version of IP. To do this, you will also need a licensed copy of Windows and a portal program such as Bootcamp, Virtual PC, Parallels or VMware Fusion. Which program is needed will depend on which Mac platform you are running.

Virtual PC can be used for Power PC-based Macs (macbooks) to run Windows. Bootcamp, Parallels and VMware Fusion can be used to run Windows on Intel-based Macs.

More information on these programs can be found on the manufacturer’s websites:

For more information on Boot Camp, visit:
http://www.apple.com/macosx/compatibility/

For more information on Virtual PC, visit:
http://www.microsoft.com/mac/products/virtualpc/virtualpc.aspx?pid=virtualpc

For more information on Parallels, visit:
http://www.parallels.com/en/products/desktop/sr/

For more information on VMware Fusion, visit:
http://www.vmware.com/products/fusion/

The new teacher and student curriculum workbook (35 interactive simulations with accompanying 85-page teacher and student workbooks) have been ported to run under IP 5.0 in Mac OSX Classic mode. Click here to learn more about IP curriculum.

Design Simulation Technologies is currently working on development of a version of IP native to Mac OSX. When this release becomes available, there will be an announcement on our website under the News section.

What is the difference between Interactive Physics and Working Model?

Interactive Physics was created for physics and Working Model was developed for engineering. As a result, the user manual, tutorial, and examples for IP are appropriate for physics instruction whereas the user manual, tutorial, and examples for Working Model are directed towards engineering professionals and students. To best enhance school-to-work skills, the IP user-interface mimics the Working Model user-interface. However, some of the advanced Working Model features, e.g., DXF/CAD import and Working Model Basic programming, are not available in Interactive Physics.

Why does IP2004 use IP5.0 rather than IP2000 for Macintosh users?

The Macintosh version of IP2004 uses IP 5.0 rather than IP2000 because Mac customers reported a higher level of satisfaction with IP5.0 than IP2000, particularly when working with the new curriculum.

IP2004 has not been ported to the Macintosh. Mac users who purchase or upgrade to IP2004 benefit from the new curriculum. Click here to learn more about IP curriculum.

Note: The IP2004 Macintosh upgrade is the new curriculum workbook with 35 experiments, simulations, and lessons to enhance your teaching and make lesson plans with Interactive Physics easy.

Upgrading Interactive Physics

Interactive Physics 2005 new features*

Updated curriculum workbook with NEW simulations in these topics!

  • Potential and Kinetic Energy
  • Conservation of Energy
  • Temperature and Heat
  • Heat Transfer
  • Wave and Sound

Click here for details.

Interactive Physics 2004 new features*

Click here for detailed description of these features:

  1. Curriculum workbook and simulations (for Windows and Macintosh)
  2. Interactive Physics Workbook and simulations (for Windows and Macintosh)>
  3. Improved graphing capabilities
  4. Instantaneous vector values can be displayed with vectors
  5. Updated user interaface
  6. Color of bodies linked to formula language and can change on the fly
  7. Feel the motion and/or collision
  8. DC Motor and DC Actuator
  9. Generic Coord-to-Coord Constraint
  10. Generic Point-to-Point Constraint
  11. Dynamic memory allocation for objects

*All features (except items 1 and 2) are for Microsoft Windows only (2000/XP)

Why upgrade to Interactive Physics 2005?

If you have IP version 2004, click here.

  • If you have IP version 2000, click here.
  • If you have IP version 5.0, click here.
  • If you have IP version 3.0, click here.
  • If you have IP version 2.5, click here.

Why upgrade to IP 2005 when I have IP 2004?

  • See the new features of IP2005 here.

Why upgrade to IP 2005 when I have IP 2000?

  • See the new features of IP2005 here.
  • See the new features of IP2004 here.

Why upgrade to IP 2005 when I have IP 5.0?

  • See the new features of IP2005 here.
  • See the new features of IP2004 here.
  • Audio sound feature for sound effects and Doppler measurements
  • Sound files (.wav) included
  • Available in Dutch, French, German, Greek, Italian, Japanese, Korean, Portuguese (Brazilian), Russian, and Spanish
  • Runs on Windows 2000, XP; MacOS 9.1, OS X
  • Step-by-step introductory tutorial to help you get started (HTML and PDF formats)
  • More ready-to-run simulations in a wider range of physics topics for your curriculum
  • Expanded Picture Library
  • Script that runs all demo files
  • Script that runs all included simulations for a specific topic (e.g., run all Projectile simulations)

Why upgrade to IP 2005 when I have IP 3.0?

  • See the new features of IP2005 here.
  • See the new features of IP2004 here.
  • Vastly improved simulation speed
  • Audio sound feature for sound effects and Doppler measurements
  • Sound files (.wav) included
  • Available in Dutch, French, German, Greek, Italian, Japanese, Korean, Portuguese (Brazilian), Russian, and Spanish
  • Runs on Windows 2000, XP; MacOS 9.1, OS X
  • Step-by-step introductory tutorial to help you get started (HTML and PDF formats)
  • Rotating bitmaps (pictures attached to bodies may rotate with the bodies)
  • Option to prevent a simulation from running faster than real time
  • Showing and hiding text objects
  • Available in Homework and Textbook editions
  • More ready-to-run simulations in a wider range of physics topics for your curriculum
  • Picture Library
  • Script that runs all demo files
  • Script that runs all included simulations for a specific topic (e.g., run all Projectile simulations)
  • Script that measures the distance between points
  • Create a button that runs any of the scripts under the Script Menu

Why buy IP 2005 when I have IP 2.5?

  • See the new features of IP2005 here.
  • See the new features of IP2004 here.
  • Vastly improved simulation speed
  • Improved interface that is more user-friendly
  • Audio sound feature for sound effects and Doppler measurements
  • Sound files (.wav) included
  • Available in Dutch, French, German, Greek, Italian, Japanese, Korean, Portuguese (Brazilian), Russian, and Spanish
  • Runs on Windows 2000, XP; MacOS 9.1, OS X
  • Step-by-step introductory tutorial to help you get started (HTML and PDF formats)
  • Rotating bitmaps (pictures attached to bodies may rotate with the bodies)
  • Option to prevent a simulation from running faster than real time
  • Showing and hiding text objects
  • Available in Homework and Textbook editions
  • More ready-to-run simulations in a wider range of physics topics for your curriculum
  • Picture Library
  • New Tools:
    • Curved Polygons
    • Closed Curved Slot Joints
    • Square Point element
    • Slot elements
    • Curved Slot elements
    • Closed Curved Slot elements
    • Join/Split Command
  • Script that runs all demo files
  • Script that runs all included simulations for a specific topic (e.g., run all Projectile simulations)
  • Script that measures the distance between points
  • Create a button that runs any of the scripts under the Script Menu
  • Specify overlap error, assembly error, and significant digits
  • Better organized two-column palette makes modeling tools more accessible
  • Resize and reshape objects while they are still joined
  • External Application Link to software packages such as Excel and Matlab
  • Measure the position, velocity, and acceleration of the center of mass
  • Geometry window: specify an object’s geometric properties
  • Save a file in Player Mode, which makes the file uneditable
  • Export simulations to .avi video format for classroom presentations

Can I upgrade my copy of Interactive Physics?

Our latest version is Interactive Physics 2005. To be eligible for upgrade prices, you must have either IP5.0 (Windows users) or IP3.0 (Macintosh users). No upgrade discounts are available for customers with other prior versions. IP upgrades are for single and multi-user copies, and you must provide a corresponding valid serial number. Upgrades ship with a product guide (no user manual) containing detailed information about new commands. Click here to see the new features of Interactive Physics 2004.

Are earlier versions of Interactive Physics still available?

No, earlier versions of Interactive Physics are no longer available. The latest version is IP2005. Click here to see the new features of Interactive Physics 2005.


 
 

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