Design Simulation Technologies - Home        
Company Dynamic Designer Working Model 2D

Interactive Physics

Support News
Instructor Home use Reseller Publisher International
  English        Español
  Home
  Purchase
  Questions Before You Buy
  Find a Local Reseller
  Description
  Curriculum
  Physical Science
  Experiments
  Evaluation Version
  Reviews
  Related Sites
   
 
 
 

Reviews and Awards

 

Interactive Physics for advanced maths with mechanics

"It is one of the most useful programs for advanced mathematics teaching I have seen for some time."
- Times Educational Supplement, Jan 2003

Physics Communicator

Interactive Physics “promises to be the one used by most physics instructors... I’ve used it to make some of my standard simulations, and I find that the new editing tools make it quick to create the desired simulation.”
Physics Communicator, Summer 1996

MacAddict

“The real-time, editable physical models in [Interactive Physics] would have been available only on workstations just a few years ago. The interface is admirably Mac-like, with a tools palette immediately comprehensible to anyone who’s worked with any Mac graphics program. We were making worlds of bouncing balls and cannon shots within minutes. Despite the simplicity of the interface though, Interactive physics can be used to create terribly sophisticated sims with powerful data input and export. Overall, this is an outstanding package... with an excellent Apple Guide help system and tutorial. Interactive Physics plus a textbook could be a viable education in itself... Wish I’d had this in high school.”
MacAddict Magazine, January 1997

Macworld Magazine

“The new version also has more tools, including a new curved-polygon body type and Join/Split and Object Snap features that help you build complex mechanisms. It’s now easier to draw curved slots for mechanisms, and you can adjust most physical parameters with sliders. Not only can you set up and recall data for simulations from Microsoft Excel, but Interactive Physics can now access and run external scripts. With Interactive Physics, ... shows us how good instructional software can be. It doesn’t replace a real physics lab and a good teacher... but it’s a great companion.”
Macworld Magazine, March 1997

“Interactive Physics (IP) is the best known, most commonly used graphical-modeling program for an extremely wide variety of physical situations. IP has had more influence on the teaching of physics than any other modeling program. At least seven general physics texts include IP simulations in the ancillary materials, and at least two complete workshops from major publishers feature this program. Despite it’s occasional idiosyncrasies, I find it to be an efficient tool for preparing and presenting simulations that are effective and readily modified in the classroom; for testing, sharpening, and often correcting one’s intuition; and simply for casual explorations.”
Computers in Physics, May/June 1997

According to the ScienceMan, “Interactive Physics is a great product - if you don’t own and you teach physics, you definitely should buy it...Is this just software that moves balls around a screen? Heck, no! Build and dismantle machines, change properties of objects, construct interactive physics games, measure simulations numerically and graphically, even import your own class selected spreadsheet data - the possibilites are endless! My students have constructed fascinating gravity and momentum demonstrations that are so I good I use them in presentations to other teachers!”
Entire Review


Instructor Comments and Research Initiatives

Check out what instructors do with Interactive Physics. From inquiry learning in middle school to discovering new physics concepts in college, Interactive Physics allows your students to become professional scientists.