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"It is one of the most useful programs for advanced mathematics teaching I have seen for some time."
- Times Educational Supplement, Jan 2003
Interactive Physics “promises to be the one used by most physics
instructors... I’ve used it to make some of my standard simulations, and I find
that the new editing tools make it quick to create the desired simulation.”
Physics Communicator, Summer 1996

“The real-time, editable physical models in [Interactive Physics] would have been
available only on workstations just a few years ago. The interface is admirably
Mac-like, with a tools palette immediately comprehensible to anyone who’s worked
with any Mac graphics program. We were making worlds of bouncing balls and
cannon shots within minutes. Despite the simplicity of the interface though,
Interactive physics can be used to create terribly sophisticated sims with
powerful data input and export. Overall, this is an outstanding package...
with an excellent Apple Guide help system and tutorial. Interactive Physics
plus a textbook could be a viable education in itself... Wish I’d had this in high
school.”
MacAddict Magazine, January 1997
“The new version also has more tools, including a new curved-polygon body type and
Join/Split and Object Snap features that help you build complex mechanisms. It’s now
easier to draw curved slots for mechanisms, and you can adjust most physical parameters
with sliders. Not only can you set up and recall data for simulations from Microsoft
Excel, but Interactive Physics can now access and run external scripts. With Interactive
Physics, ... shows us how good instructional software can be. It doesn’t
replace a real physics lab and a good teacher... but it’s a great companion.”
Macworld Magazine, March 1997
“Interactive Physics (IP) is the best known, most commonly used graphical-modeling program
for an extremely wide variety of physical situations. IP has had more influence on the
teaching of physics than any other modeling program. At least seven general physics texts
include IP simulations in the ancillary materials, and at least two complete workshops
from major publishers feature this program. Despite it’s occasional idiosyncrasies,
I find it to be an efficient tool for preparing and presenting simulations that are
effective and readily modified in the classroom; for testing, sharpening, and often
correcting one’s intuition; and simply for casual explorations.”
Computers in Physics, May/June 1997
According to the ScienceMan, “Interactive Physics is a
great product - if you don’t own and you teach physics, you definitely should buy it...Is this just
software that moves balls around a screen? Heck, no! Build and dismantle machines, change properties
of objects, construct interactive physics games, measure simulations numerically and graphically,
even import your own class selected spreadsheet data - the possibilites are endless! My students have
constructed fascinating gravity and momentum demonstrations that are so I good I use them in
presentations to other teachers!”
Entire Review
Instructor Comments and Research Initiatives
Check out what instructors do with Interactive Physics. From inquiry learning in middle
school to discovering new physics concepts in college, Interactive Physics allows your students
to become professional scientists.
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